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The high neck sweater vest from Summersalt is very similar to Katie’s, including the texture, but with a fun twist: it’s two-toned. In the original Guild Wars, flexibility was the high point of progression at max level. The vast difference between taking a fresh level 20 character into difficult content and bringing along a more seasoned one mostly came down to how well-prepared that character was to adjust to the demands of the content. You don't have to do them all -- or even do them at all -- to appreciate this new content. Even setting aside the potential impact on GW2 itself, it's a valuable exercise for anyone interested in MMO development. It doesn't usually take any particular skill aside from the ability to enjoy the scenery, but set me up with a nice view and a variety of pleasant sounds to farm a stack of magical sklorbniks and I can do that for hours. Future balance changes could inadvertently result in people wanting to change their entire stat setup and being faced with setting aside a lot of work to start over. GW2 appears to have attempted to ease the drudgery of grinding by making it part of more engaging content, which has unfortunately had a negative impact on both people who hate grind and people who love it.
Ascended chests do drop from high-end content, but the drop rate is stingy (something ArenaNet will look into) and you might not get the stats you want. In my cute fantasy world where Necromancers get access to greatswords, they're already guaranteed to use them differently than a Warrior would. However, to create it, it is essential to use simple tricks to have the same outfit. A combination of decentralized rewards and low drop rates means that it's often more efficient to simply farm gold and buy what you need off the trading post, which just doesn't have the same appeal as collection (before anyone pipes up about the gem-to-gold conversion, the same thing was true of several high-end crafting materials in GW1). Do you prefer horizontal, vertical, or some combination of the two? We shouldn't care. In a game where the story is the main attraction, going too long without a a new chapter means you lose folks.
With the knowledge that vertical progression is a thing in GW2 and won't be going away any time soon, the most constructive thing we can do is examine the many different elements it can include and pinpoint ways in which it could be more fun and accessible. That's understandable. I'm the guy who ground out a Kurzick title in GW1 for no other reason than to prove how much I like Kurzicks, and I would be thrilled to do the same thing for any number of factions in GW2. The grind was suitable for that because it never pretended to reward players for skill; instead, it was a bit like being able to say you were made an honorary member of the Consortium because you spent so much time bringing them Zaxxis insignias. You could get much idea about this issue as a result of different websites that cope with costumes and even accessories. Personal expression is at a premium in MMOs, which is why players will go out of their way to get perfect outfits, rare pet skins, interesting titles, and any number of other things that do nothing more powerful than make a distinct impression.
However, Funcom was really smart to make the first mission pack an investigation one. Some other player has Weaponsmithing at level 4 and would like to rise from the depths and make loud dragon noises at the person who first proposed account-bound Ascended crafting. Insta users @thejazmin and @tarabaer took their fruit-inspired concert looks to a whole 'nother level in matching full-body watermelons and red-tinted sunglasses. Having the pinnacle of stat progression culminate in greater flexibility would be awesome and would lead nicely into horizontal progression at max level. How do you feel about GW2's progression? GW2 progression. A lot of people speak out against it, and yet it's difficult to define exactly what constitutes a grind to everyone's satisfaction, and we've already got quite a bit of it in the game. WoW did a lot of things right in terms of reputation grinds, though, and I spent a great deal of time in that game collecting tabards, titles, minipets, and mounts to express a visual connection between my character and a faction I particularly liked.
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