New Questions About Love On Tour Outfits Vintage Answered And Why You Must Read Every Word of This Report
GW2 progression. A lot of people speak out against it, and yet it's difficult to define exactly what constitutes a grind to everyone's satisfaction, and we've already got quite a bit of it in the game. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! GW2 appears to have attempted to ease the drudgery of grinding by making it part of more engaging content, which has unfortunately had a negative impact on both people who hate grind and people who love it. I love crafting, so locking Ascended armor and weapons away behind max-level crafts has made it more fun for me and given me greater satisfaction in improving my character. MMO developers are still looking for a perfect way to handle godhood, more commonly known as endgame. Personal expression is at a premium in MMOs, which is why players will go out of their way to get perfect outfits, rare pet skins, interesting titles, and any number of other things that do nothing more powerful than make a distinct impression. Styles’ Garden dates are Oct. 3, 4, 16, 30 and 31. Get your tickets here. What are your favorites?
Some travel to explore the world while others like myself are passionate about capturing amazing moments in time with their cameras. Grind-hating players still have to gather 250 sklorbniks even if they're expected to do it naturally over a long period of time through normal gameplay; grind-loving players are discouraged from parking themselves somewhere and goofing off while pursuing an attainable goal. Telephoto lenses are really useful; having a good SLR camera with telephoto lenses is like covering half journey of becoming an admirable wildlife photographer. A good color scheme can make or break an outfit. Surprise surprise, another red outfit. GW1's secondary profession system wasn't brought over to GW2 due to balance concerns, but archetype refinement might recapture and refine the fun of that without turning the game into a lumbering design nightmare in which it's possible for a Ranger to be a Guardian in everything but name. As Whiteside notes, it's already possible to play professions in such a way that they cover different roles. It’s a really beautiful thing for a man to be able to support a woman in that way and not take it personally. It doesn't usually take any particular skill aside from the ability to enjoy the scenery, but set me up with a nice view and a variety of pleasant sounds to farm a stack of magical sklorbniks and I can do that for hours.
Future balance changes could inadvertently result in people wanting to change their entire stat setup and being faced with setting aside a lot of work to start over. Having the pinnacle of stat progression culminate in greater flexibility would be awesome and would lead nicely into horizontal progression at max level. While we're all exchanging our ugly knit goods for better presents, the official Guild Wars 2 forums are hard at work on the final collaborative development initiative thread of 2013. The topic revolves around horizontal and vertical progression in GW2, one of the more divisive issues frequently discussed by the playerbase. In the original Guild Wars, flexibility was the high point of progression at max level. The flexibility is baked into the profession system already; what would be great to see is the ability to expand a role into something cooler. Whiteside's positive response to a post about class specialization -- which might allow a player to refine his profession into a sort of sub-archetype -- resulted in a brain hurricane on my part. The fact that they bring a positive expression there is a good chance you won't want to remove them in the future. Players often ask for the chance to be more morally ambiguous, and while coding that into the personal story might be prohibitively expensive, faction reputation could be a good place to let us flirt with the Nightmare Court, pirates, or other groups of jerks.
The obvious choices are the three Orders, but it'd also be wonderful if we could pick up Brownie points with groups which don't already allow us to join, such as the Seraph, the priesthoods of the Six, or the Zephyrites. My feelings on this are that yes, it would be grindy, but faction-specific rewards are exactly the place for that. A combination of decentralized rewards and low drop rates means that it's often more efficient to simply farm gold and buy what you need off the trading post, which just doesn't have the same appeal as collection (before anyone pipes up about the gem-to-gold conversion, the same thing was true of several high-end crafting materials in GW1). That's understandable. I'm the guy who ground out a Kurzick title in GW1 for no other reason than to prove how much I like Kurzicks, and I would be thrilled to do the same thing for any number of factions in GW2. GW1 made the mistake of tying reputation grinds to greater power and special skills, which made them unavoidable for players who were interested in being more effective.
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